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 Latest XNA Forum Threads
Forum Thread Replies Last Post
XNA - Ziggyware XNA News Discussion Online XNA Live Chat with C... 0 zygote July 02 2009 18:47
XNA - XNA Programming Sprite work-arounds? 3 siferion July 02 2009 15:34
XNA - XNA Programming Adding more than one light ... 4 mpof7 July 02 2009 04:48
XNA - XNA Programming Working on creating a menu 1 Nemo Krad July 02 2009 03:30
XNA - Suggestions (Articles, Tutorials, Components, etc) Particle Engine Tutorial fo... 20 simesf July 02 2009 01:51
Shawn Hargreaves has a new article online showing more in depth ways to use automatic serialization with XNA 3.1. Here Shawn talks about proxy content types, dynamic types and the serialization of generics. This is a must read for anybody serious about XNA.

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Tags: XNA XNA 3.1 Article Intermediate Beginner Advanced Shawn Hargreaves Content Pipeline Serialization
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zygote on 07/02/2009 18:01 Read More · 49 Reads · Print
Nerd Herder (Dean Johnson) has a new tutorial online showing how to load a signed-in gamer's Avatar with XNA 3.1. Dean talks about the common problems people have when loading Avatars and provides solutions to get you on your way to creating the next awesome Avatar based game.


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Tags: XNA XNA 3.1 Tutorial Beginner Intermediate Advanced Avatar Nerd Herder
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zygote on 07/02/2009 15:37 Read More · 61 Reads · Print
Cooking With Code is back with a new article focusing on Video Playback in XNA 3.1. Ashtat discusses video encoding with Windows Media Encoder, DRM media and common pitfalls with playing Video in XNA.

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Tags: XNA XNA 3.1 Article Beginner Intermediate Video Cooking With Code
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zygote on 07/02/2009 15:33 Read More · 52 Reads · Print
Cooking With Code is a new website dedicated to XNA. This website is run by one of the XNA developers at Microsoft so you know it is chalked full of useful information. In this article, ashtat covers the SoundEffect API changes in Game Studio 3.1 to get you up to speed with updating your audio code to the latest and greatest.

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Tags: Audio XNA XNA 3.1 Beginner Intermediate Advanced Cooking With Code
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zygote on 07/02/2009 15:30 Read More · 44 Reads · Print
Be sure to follow me on Twitter for up to the minute news or to just see what I'm up to. I will be sure to follow back so the communication lines are open.

Ziggyware on Twitter


Tags: Ziggyware Twitter
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zygote on 07/02/2009 15:08 Read More · 66 Reads · Print
Sam Stokes has a new article online focusing on rendering text in XNA 3.1. This is a very short but to the point article and shows just how easy it is to render text using a given font in XNA 3.1.

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Tags: XNA Article 2D Beginner Text SpriteFont Sam Stokes XNA 3.1
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zygote on 07/02/2009 15:03 Read More · 72 Reads · Print
Pete from Do as I say, not as I do... has a new article online showing how to render Avatars in XNA and play animation transitions. This article starts from an empty project and shows all of the code required to create a new avatar, render an animation and transition from one animation to another.

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Tags: XNA Article Beginner Intermediate Avatar XNA 3.1
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zygote on 07/02/2009 13:47 Read More · 54 Reads · Print
Bleck has a new tutorial on Hexagonal Coordinates in XNA. This tutorial covers the math necessary to render hexagon systems and shows how to calculate neighboring cells. This tutorial is written for XNA 3.1 and a sample is provided showing how to implement a Hexagon based game in XNA. This article has been entered into the Ziggyware Summer 2009 XNA Tutorial Contest.

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Tags: Hexagon XNA Tutorial Math Intermediate 3D Bleck
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zygote on 07/02/2009 13:17 Read More · 86 Reads · Print
A greatly improved, cleaned up and debugged version of my pathfinding class for all of you to use. It uses Dykstra's famous A* pathfinding and has been modified to work for both 2D and 3D worlds. The code is compacted in one static class for each use.

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Tags: Roy Triesscheijn XNA 3D 2D Intermediate Beginner Tutorial AStar Path Finding
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roy-t on 06/29/2009 12:00 Read More · 896 Reads · Print
Jeremy Janiszewski wrote a new article on Managing an Input System in XNA. In this article Jeremy creates a framework for handling user input with the Keyboard, Mouse and GamePad. The system runs in Windows and XBox 360, with the Mouse code disabled on the XBox. This article is the first to be entered into the Ziggyware Summer 2009 XNA Tutorial Contest.


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Tags: Contest Ziggyware Jeremy Janiszewski XNA Tutorial Intermediate Advanced Input Keyboard Mouse GamePad
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zygote on 06/27/2009 08:16 Read More · 842 Reads · Print
Shawn Hargreaves has a new article online focusing on generic network prediction with XNA. In this article Shawn discusses how to implement smooth movement of characters between systems across XBox Live using XNA networking.

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Shawn Hargreaves Blog Index


Tags: Shawn Hargreaves XNA C# Article Beginner Intermediate Advanced Networking Prediction
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zygote on 06/26/2009 17:15 Read More · 635 Reads · Print
Jamie McMahon has a companion blog where he makes posts on the latest news on his tutorial series on creating a role playing game using XNA 3.0. There is an RSS feed so you can get the latest news with out going to the blog or the web site to find out what is going on with the tutorials. Be sure to stop by and check this site out.

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Tags: Jamie McMahon XNA Tutorial Beginner Website RPG 2D
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SixOfEleven on 06/26/2009 15:01 Read More · 1205 Reads · Print
chUmbaLum sOft has stepped up to offer three licenses to Milkshape 3D for the Ziggyware Summer 2009 XNA Article Contest. chUmbaLum sOft has had continued support for Ziggyware and the XNA community.


chUmbaLum sOft - Milkshape 3D



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Tags: Prizes
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zygote on 06/24/2009 05:06 Read More · 438 Reads · Print
Here are some pictures of the prizes for the Ziggyware Summer 2009 XNA Article Contest





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Tags: Prizes Ziggyware XNA Tutorial Article Contest
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zygote on 06/20/2009 11:53 Read More · 980 Reads · Print
Will McCullough wrote up a new tutorial focusing on using a pooled memory structure to boost performance of your XNA games: This tutorial is based off of Matt Bettcher's article: Using a Pool memory structure to boost performance. I modified the class to inherit straight from the Stack type. This article will in no way provide any better performance than the class in his article, I simply wanted to show a slightly more simple approach to it.

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Tags: Tutorial Article Beginner Intermediate Advanced Optimization Pool Memory Structure Stack C# Will McCullough Ziggyware
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zygote on 06/20/2009 11:24 Read More · 569 Reads · Print

Ziggyware Summer 2009 XNA Article Contest



Start Date: June 20'th 2009 (Now!)
Ending Date: September 1'st. 2009

Contest Subjects

  • Write an XNA related tutorial for XNA developers


Prizes

  • First Place
    • 120 GB XBox 360 with Wireless Remote (USA NTSC)
    • XNA Logo Zune 4GB
    • Sunburn Lighting and Rendering Engine Community Edition license
    • Gears of War 2 (USA NTSC)
    • XBox 360 Video Camera
    • One Year subscription to the Microsoft XNA Creators Club
    • Milkshape 3D
  • Second Place
    • XNA Logo Zune 4GB
    • Sunburn Lighting and Rendering Engine Indie Edition license
    • One Year subscription to the Microsoft XNA Creators Club
    • Milkshape 3D
  • Third Place
    • XNA Logo Zune 4GB
    • Sunburn Lighting and Rendering Engine Indie Edition license
    • One Year Subscription to the Microsoft XNA Creators Club
    • Milkshape 3D



More Pictures



Sponsors


Synapse Gaming

Offering Licenses to the Sunburn XNA Lighting and Rendering Engine



chUmbaLum sOft - Milkshape 3D

offering the Milkshape licenses



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Tags: XNA Contest Article Tutorial Intermediate Beginner Advanced Xbox 360 Zune SunBurn Synapse Gaming Ziggyware
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zygote on 06/20/2009 10:29 Read More · 1505 Reads · Print
Shawn Hargreaves discusses how to expand upon the Game State Management sample and implement faster run-time performance by pre-loading all of the assets required to draw the screens. Shawn implements the pre-loading by simply calling Content.Load for each texture that will be required by the screens. The return value of the Content.Load is ignored and the texture is cached inside the ContentManager.

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Shawn Hargreaves Blog Index


Tags: XNA Article Shawn Hargreaves Game State Management Optimization ContentManager Content Pipeline
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zygote on 06/19/2009 19:09 Read More · 1043 Reads · Print
Shawn Hargreaves shares his insight into the DrawableGameComponent and how to control the Drawable property to give you control over the rendering of the game components. In this article Shawn shows how to access game components using their Type which can also be handy if you ever have found yourself looking for a particular game component.

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Shawn Hargreaves Blog Index


Tags: XNA Article Game State Management DrawableGameComponent Shawn Hargreaves
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zygote on 06/19/2009 19:02 Read More · 659 Reads · Print
VerMan has created a new XNA sample showing how to render stencil shadows using XNA 3.0. In this demo VerMan has dynamic lighting and renders a stencil shadow using the planar shadowing technique.

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Tags: XNA 3D Sample Beginner Intermediate Stencil Buffer Shadow VerMan Lighting
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zygote on 06/19/2009 18:36 Read More · 1066 Reads · Print
Microsoft has announced they have updated the installers for the XNA 3.1 starter kits. This update addresses issues relating to having starter kits installed from XNA 3.0 and not having them available in XNA 3.1. The XNA starter kits will get you up and running quickly in building a variety of games including Racing Simulation, multi-player networked gaming, 3D space shooters and many more. If you are having issues or just want to give the starter kits a try, check this out.

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Tags: XNA Sample Beginner Microsoft Creators Club Starter Kit Networking
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zygote on 06/19/2009 14:17 Read More · 534 Reads · Print
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