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    Forum Thread Replies Last Post
    XNA Programming Rotation Question 0 LordOglog May 17 2008 13:09
    XNA Help Wanted XNA MMO Development Team Ne... 12 Witchhouse May 17 2008 08:19
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    XNA Games My RPG project 4 Blitzblade May 16 2008 15:24
    Glenn Wilson (Mykre) has created a nice tutorial to get you started on creating a Zune application. Glenn goes over the steps required to create a simple application that you can test on Windows and Zune.

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    zygote on 05/16/2008 08:08 0 Comments · 126 Reads · Print
    Tim Jones has released the source code of a hybrid Ray Tracing / XNA renderer. Ray tracing is used when the camera is static, and XNA is used when the camera is moving so that there's no lag. While the code is a very early version, it shows the ideas and will be improved on soon.

    It shows an example of hosting XNA inside a windows forms app (using the sample from the Creators site). The code also includes a camera that can switch between "pan" and "arc-ball" mode.

    Read More

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    roastedamoeba on 05/16/2008 07:58 0 Comments · 129 Reads · Print
    Bojangles has createda multiplayer trivia game with XNA. This game uses Windows Sockets for text communication and is quite fun to play against your friends.


    Read More

    Discuss This Game

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    zygote on 05/15/2008 08:18 0 Comments · 134 Reads · Print
    Nick Gravelyn has released a beta of his new XNA Zune Game: Scrambled Albums. This game is a sliding puzzle game with cool features like the ability to play your own songs as you play the game.

    • Customizable background color
    • Customizable puzzle size (3x3 up to 10x10)
    • Background color and puzzle size save as settings so they persist between play sessions
    • Puzzles generated by randomly picking album art from the Zune


    Read More

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    zygote on 05/14/2008 09:30 0 Comments · 125 Reads · Print
    Shawn Hargreaves stumbled across an implementation that allows automatic serialization and deserialization using reflection for use in your XNA Games. This code was written by John Doe.

    Shawn Hargreaves explains this best (as usual):
    John Doe has released a library that uses reflection to automatically serialize data to and from .xnb files, removing the need to manually implement a ContentTypeWriter and ContentTypeReader pair.

    Read More

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    zygote on 05/13/2008 17:13 0 Comments · 160 Reads · Print
    If you like Ziggyware and like Contests, Please help by donating to cover the costs of shipping prizes out to the winners as well as covering the costs of future prizes. On the horizon of contest prizes include a customized Ziggyware XNA Zune, an XBOX 360 Elite and many other prizes. Shipping costs for some of the prizes can be quite expensive and I would like to ask for your support to help Ziggyware contests remain strong and more frequent.

    Read More

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    zygote on 05/13/2008 11:04 Read More · 1 Comments · 165 Reads · Print
    Nick Gravelyn has been creating a series of articles to get you up to date on the new features available in C# 3.0 and .NET 3.5 that empower you to write XNA 3.0 games more efficiently. This series is a great read for those who would like to check out some of the new features and should spark some inspiration.




    Here is another CSharp 3.0 introduction from DotNetSlackers: CSharp 3.0 - An Introduction

    From MSDN: Overview of C# 3.0 - Summary: Technical overview of C# 3.0 ("C# Orcas"), which introduces several language extensions that build on C# 2.0 to support the creation and use of higher order, functional style class libraries. (38 printed pages)

    kick it on GameDevKicks.com
    zygote on 05/13/2008 05:10 0 Comments · 280 Reads · Print
    Glenn Wilson (Mykre) has released an updated version of the Creators Club Game State Sample to run on the Zune using XNA 3.0. This updated sample has several improvements including integrading a threaded loading screen from the Creators Club network state management sample. Glenn has also updated his site with a new looks and feel so be sure to drop by and check it out.

    Read More

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    zygote on 05/12/2008 07:49 0 Comments · 181 Reads · Print
    Transmute is an all purpose tile editor for 2D game development. It is originally developed for use in development of 2D tile based Role Playing Games, but can be used for many other types of games also.

    Features:
    • WYSIWYG editor layout.
    • Three layers of tile data
    • Clipping layer
    • Full color adjustment of each tile on any layer, including alpha transparencies.

      • Multiple tools available including
      • Single tile drawing
      • Clip tile drawing
      • Flood filling with designated tiles
      • Color / Transparency adjustment tool
      • Entity placement
    • Full saving and loading of projects
    • Creation of regions of any size up to 999x999 tiles.
    • Toggle adjustment to turn off/on any layer
    • Execute function that allows you to view map in a test environment
    • Custom exporting of data to file format you choose


    More features to come in the future, along with a full open source 2D game engine.

    Download

    kick it on GameDevKicks.com
    slyprid on 05/12/2008 07:15 0 Comments · 212 Reads · Print
    Jalf from the Brazilian XNA site: Sharp Games has released a new XNA game for Zune: Rock Rain. This game will make a nice addition to your soon to be large collection of Zune games.

    Read More

    kick it on GameDevKicks.com
    zygote on 05/09/2008 05:23 0 Comments · 341 Reads · Print
    Justin Olbrantz wrote a presentation on spacial sorting and partitioning with KD-Trees in XNA. This paper is a nice PDF covering various spacial partitioning methods and comes with an implementation in XNA 1.0 and 2.0.

    Read More


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    zygote on 05/09/2008 04:39 0 Comments · 249 Reads · Print
    Sharky has updated Air Legends expanding on the multiplayer aspects of the game. Also updated was the aspect ratio for those with wide screen resolutions and now supports up to 1080P resolution. Sharky's Air Legends now works for those who previously had problems due to regional issues.

    Read More


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    zygote on 05/08/2008 11:47 0 Comments · 186 Reads · Print
    Vecware released a screenshot of his latest software project from vection.de. It is called Mandara and resembles a 2D tile based Roleplay Game in the style of old Super Nintendo RPGs. Currently a Level Editor is implemented with some very nice graphic features. Futhermore you can create any kind of environment and build multi layer levels with a dynamic amount of tilesets.

    Read More

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    Vecware on 05/08/2008 09:26 0 Comments · 230 Reads · Print
    RandomChaos is working on a new XNA sample showing how to render fire using the NVIDIA flame shader. This sample will generate volumetric fire using billboarding techniques when it is released.

    Read More


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    zygote on 05/08/2008 05:39 2 Comments · 229 Reads · Print
    RandomChaos has updated his ocean sample and fixed some errors. This revision of his sample now has a better performance and is comparable with Anirudh S Shastry's shader he has released before.

    Read More


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    Mahdi on 05/08/2008 05:30 0 Comments · 222 Reads · Print
    Alex Urbano has a new XNA sample about Volumetric Clouds and Mega Particles. This sample comes complete with source for XNA 2.0.

    Read more



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    Khronos on 05/08/2008 05:27 0 Comments · 258 Reads · Print
    Sumo, the second XNA game from Pumpkin Games, is a fast paced arena shooter/brawler for up to 4 simultaneous players. You can play with friends or computer controlled AI bots.

    Available for both Windows and Xbox 360.

    Read More

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    PaulCunningham on 05/08/2008 04:35 0 Comments · 172 Reads · Print
    Mahdi Bahrami from Iran released his sample game : Persian Tetris. This game has an interesting old-style classic iranian look and feel with a persian music in background. complete source code for this sample is available to download.

    Screen shot

    Download Persian Tetris


    kick it on GameDevKicks.com
    Mahdi on 05/08/2008 04:32 0 Comments · 156 Reads · Print
    Kyle Schouviller wrote a sample showing how to load and play MP3 files using the new XNA 3.0 CTP. This sample should get you started if you want to play MP3 music in your games.

    Read More


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    zygote on 05/07/2008 12:16 0 Comments · 281 Reads · Print
    David Weller from Microsoft talks about some of the cool new features of XNA 3.0 in the latest Community Technology Preview. Here Dave focuses on the new audio implementation of XNA 3.0 and how easy it is to create and use sound effects in your games.

    Read More


    kick it on GameDevKicks.com
    zygote on 05/07/2008 09:52 0 Comments · 284 Reads · Print
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