Ziggyware XNA News and Tutorials 
Login
Username

Password



Not a member yet?
Click here to register.

Forgotten your password?
Request a new one here.
Submit XNA stuff

Submit Link

Submit News

Submit Article

Submit Photo

XNA RSS Feeds
  • XNA News

  • XNA Forums

  • XNA Links

  • XNA Articles

  • XNA Downloads

  • XNA Videos

  • XNA Comments

  • Ziggyware Mobile XNA News
    Users Online
    Guests Online: 124
    Members Online: joqus, golgo, Graphics Runner, samsays, Amnesiasoft, Nemo Krad, JohnK, zygote, nickgravelyn

    Registered Members: 1,909
    Newest Member: samsays
    Released XNA Books


























    View more Books (USA)

    View more Books (UK)
    Latest Active Forum Threads
    Jump To Forum Index

    Forum Thread Replies Last Post
    XNA Games Fight Gravity (Completed Game) 5 joqus August 28 2008 10:17
    XNA General Discussion A sprite animation solution... 2 zygote August 28 2008 09:36
    XNA Programming Can't load GraphiXNA 2 Chaosenemy August 27 2008 15:11
    XNA Programming Nishita sky 13 Graphics Runner August 27 2008 13:37
    XNA General Discussion drawing a sprite 7 Driklyn August 27 2008 11:36
    Kris Steele has a new article online focusing on handling bouncing ball collision response for a 2D level in XNA. The approach taken would work similar to a Mario Brothers or Joust style game.

    Read More

    kick it on GameDevKicks.com
    zygote on 08/28/2008 09:23 0 Comments · 17 Reads · Print
    Microsoft has uploaded many of the GameFest 2008 presentations on their download center. These presentations come with the PowerPoint slides as well as the video's that go along with them explaining the concepts.

    GameFest 2008 Presentations

    kick it on GameDevKicks.com
    zygote on 08/28/2008 07:05 0 Comments · 130 Reads · Print
    Alex Urbano has released a new skydome GameComponent with atmospheric scattering and day/night cycle simulation. Full source code for PC and Xbox 360 included.

    Read More

    kick it on GameDevKicks.com
    teh_g0e on 08/28/2008 06:40 Read More · 0 Comments · 119 Reads · Print
    Ur-Quan Masters: XNA Melee New Build and Source Release - To celebrate one whole year of blog updates, a new version has been released. Features the new Arcade Mode, both PC and Xbox versions, as well as the full source code.

    Read More

    kick it on GameDevKicks.com
    mr brian on 08/27/2008 11:40 0 Comments · 410 Reads · Print
    Visual3D.NET Game Engine Beta 2.4 is now available for Download. Visual3D.NET is an All-in-One Game Engine and Toolset in C# for .NET/XNA, with AAA graphics, physics, networking, GUI, and 3D sound.

    Visual3D.NET Game Engine

    kick it on GameDevKicks.com
    najak on 08/26/2008 07:01 0 Comments · 937 Reads · Print
    Mahdi has released GraphiXNA Shading Library for XBox360 and XNA 2.0. Also GraphiXNA is supported on Windows using XNA 2.0 and XNA 3.0 CTP. Mahdi has not tested his library on XBox 360, so if you found out any bugs give him a feedback in project homepage or directly by his email address.

    GraphiXNA Shading Library

    Send an email to Mahdi

    kick it on GameDevKicks.com
    Mahdi on 08/26/2008 06:57 1 Comments · 352 Reads · Print
    InteliShade is a Visual Studio plugin allowing you to have code outlining and intellisense when editing Effect files in your XNA projects. InteliShade 3.0 supports Visual Studio 2005 and 2008 and is available as a free download.

    Read More

    kick it on GameDevKicks.com
    k00k on 08/22/2008 09:57 3 Comments · 673 Reads · Print
    MasterSlowPoke has released an XNA class library for supporting loading of Quake 3+ art content. Library provides XNA Content Importers for loading quake 3 contents (BSP, MD3, MD5Mesh etc)


    Read More


    kick it on GameDevKicks.com
    zygote on 08/21/2008 11:02 Read More · 3 Comments · 1222 Reads · Print
    Translated by Juliet R. Moreiro Bockhop, Created by Javier Canton Ferrero - this tutorial show how you can focus a battle sequence on individuals during a fight scene in a RPG style game.


    Read in Spanish


    Read in English

    kick it on GameDevKicks.com
    zygote on 08/21/2008 10:25 Read More · 0 Comments · 601 Reads · Print
    Lawrence Hodson's latest release of Sharky's Air Legends is superb. There are tons of improvements over the game play including missiles you can launch for instant kills over your enemies. Colliding with enemies now takes less damage off of your allowing for closer dog fights and more serious action. The bullets are now more visible allowing you to more easily evade incoming projectiles.

    View More Screen Shots

    Download Sharkys Air Legends

    kick it on GameDevKicks.com
    zygote on 08/21/2008 09:59 Read More · 0 Comments · 524 Reads · Print
    XNA History Graph to help view changes in variables over time. This component will help you debug your code visually and can increase productivity exponentially.

    by unarmed.dk

    Download

    kick it on GameDevKicks.com
    zygote on 08/20/2008 22:00 0 Comments · 353 Reads · Print
    Sean James wrote a new article describing a method of object picking in 3D with per-pixel accuracy. This article is written for XNA 2.0.

    3D Pixel Perfect Picking Detection in XNA

    kick it on GameDevKicks.com
    zygote on 08/20/2008 11:01 Read More · 0 Comments · 505 Reads · Print
    Nick Gravelyn has a new tool for Polygon Triangulation in XNA. This tool is available as a re-usable component for use in your own games and should add great value for those looking to implement some great polygonal manipulation utilities.

    Read more about Adventures in Triangulation

    Triangulator Library for XNA



    kick it on GameDevKicks.com
    zygote on 08/18/2008 21:10 0 Comments · 748 Reads · Print
    desdinova.it has just released the first version of BackupSolution.NET. This software is very useful for programming with XNA because it allows you to create a backup copy of your solution excluding directory build (BIN and OBJ) that are large in scale and thus with problems of disk space.
    There are also certain features such as the partial or total exclusion of directories defined and a simple method of renaming.

    This program resulted from the need for the author to keep backup copies of "light" of its XNA project.

    Read More



    kick it on GameDevKicks.com
    Duff on 08/18/2008 20:59 0 Comments · 315 Reads · Print
    GameDeveloperTools.com officially launched on August 15th, 2008. GDT was created to provide a one-stop resource of available tools for game developers everywhere.

    The website houses an ever-expanding database with links to over 1800 books, engines, libraries, and middleware products. Visitors are encouraged to contact the site with submissions, corrections, suggestions, or questions.

    Read More


    kick it on GameDevKicks.com
    TMichael on 08/18/2008 20:20 0 Comments · 753 Reads · Print

    User Contributed Update to the Ziggyware Vector Sprite Editor Tool





    Modifications From Joshua

    - Slightly adjusted UI interaction for specifying the vector type (polygon or line list)
    - Horizontal and vertical scrollbars if the image is larger than the panel viewport.
    - You can hold shift and left-click to drag across the image as well (this is a little clunky at the moment).
    - The ability to auto-generate a line list within a specified rectangle.
    - If you click the "Auto create points" check box and click "Create" you will have a red rectangle with which to select sprites.
    - You can dynamically adjust the size of the rectangle by holding control and moving the mouse wheel up or down.
    - You can adjust the accuracy with which points are created (this may be a little extreme at the moment as the "Very high" option creates an excessive amount of points)
    - The ability to undo your actions by pressing ctrl+z.
    - If you are in polygon mode or the regular line list mode, this will just remove the most recently created point.
    - If you are in line list automatic mode, this will remove the last created line list.


    Josh

    Read More


    kick it on GameDevKicks.com
    zygote on 08/17/2008 04:47 Read More · 0 Comments · 367 Reads · Print
    Shawn Hargreaves Continues his Series on Serialization in XNA by covering Everything you ever wanted to know about IntermediateSerializer. This thread covers the internals of the XNA serializer in depth and provides samples to help you understand how the system works.

    Everything you ever wanted to know about IntermediateSerializer

    Related:

    Teaching a man to fish

    How serializers work

    IntermediateSerializer vs. XmlSerializer




    kick it on GameDevKicks.com
    zygote on 08/16/2008 14:01 0 Comments · 713 Reads · Print
    Nemo Krad has a new article up focusing on Multithreading in Windows and Xbox 360. This article covers how to implement a simple multithreaded system compatible with both Windows and Xbox 360 which should help those having issues in this area.

    Read More


    kick it on GameDevKicks.com
    zygote on 08/16/2008 13:55 0 Comments · 655 Reads · Print
    The August CTP version of Karvonite has been released. Karvonite is a free persistence framework for the .NET Framework (including XNA) that lets you easily serialize/deserialize objects.

    Read More



    kick it on GameDevKicks.com
    dcanepa on 08/16/2008 13:29 0 Comments · 243 Reads · Print
    Kathleen Sanders is the new XNA Community Manager over the XNA Creators Club. Please welcome Kathleen to the community, as she has big shoes to fill in place of David Weller.

    Read More


    kick it on GameDevKicks.com
    zygote on 08/16/2008 13:28 0 Comments · 260 Reads · Print
    Page 1 of 42 1 2 3 4 5 6 7 8 9 10 11 > >>
    Search Ziggyware



    Advanced Search

    XNA Image of the Day

    Slink XNA Game
    0 comments



    Submit Image


    IOTD Archive
    Live XNA Chat


    (unaffiliated with Microsoft)
    Donate
    Support Ziggyware contests by donating

    Microsoft MVP
    Microsoft XNA MVP
    (Windows - DirectX)

    Copyright © Michael Morton 2006-2008